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   <div id="projectname">NGUI: Next-Gen UI kit
   &#160;<span id="projectnumber">3.7.2</span>
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<div class="header">
  <div class="headertitle">
<div class="title">UIDrawCall Member List</div>  </div>
</div><!--header-->
<div class="contents">

<p>This is the complete list of members for <a class="el" href="class_u_i_draw_call.html">UIDrawCall</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_u_i_draw_call.html#af2c6a587dc9d80c1d5428d9df49d4a72">activeList</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_u_i_draw_call.html#adcdc55e3cf11c279663ce8c9a77214b2">alwaysOnScreen</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_u_i_draw_call.html#abc46a272da8efc63662547f64bb812aa">baseMaterial</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_u_i_draw_call.html#a71f53ce17ce87c29f8b1b02aeaa87c37">cachedTransform</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_u_i_draw_call.html#a46f264922cf97837c59916f2d2e7f0a7">ClearAll</a>()</td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_u_i_draw_call.html#a367a5060b3e4bff00d9641be4d79939f">Clipping</a> enum name</td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_u_i_draw_call.html#ac99dc0083c2100781ecc292cd0744efe">cols</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_u_i_draw_call.html#a1eaad8afc6ebc9a96368adb7425aab5f">Count</a>(UIPanel panel)</td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_u_i_draw_call.html#afaa908b5764368d810b8e93d7d77c44a">Create</a>(UIPanel panel, Material mat, Texture tex, Shader shader)</td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_u_i_draw_call.html#aefcfc640629422b1a985bd3891a2e64e">depthEnd</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_u_i_draw_call.html#a94d28637cf0cdad3231142938a930879">depthStart</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_u_i_draw_call.html#acef75c2e8f3b59a9163edc7e753a1437">Destroy</a>(UIDrawCall dc)</td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_u_i_draw_call.html#a6ea21de225f2237da0feeded3295ed82">dynamicMaterial</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_u_i_draw_call.html#a0702e83552835070e24a2c87f00fd9ea">finalRenderQueue</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_u_i_draw_call.html#af33dc77e7d35ea8c9315e00bf34a2ffc">inactiveList</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_u_i_draw_call.html#a14fc82e31e13131ed1fe62130aa21d4b">isClipped</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_u_i_draw_call.html#a6a18a6d78eb236d7b4086d360afa7f82">isDirty</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_u_i_draw_call.html#a97ff946a374571d0503bd053a26934a0">list</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_u_i_draw_call.html#a956696982ddd0d66e9e9bb6f1fa0e5e3">mainTexture</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_u_i_draw_call.html#a0eb76ca00cfe7a6a736492127c4f5110">manager</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_u_i_draw_call.html#ad9d9dd15cb51bd90f2328681a5526e55">norms</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_u_i_draw_call.html#a79d35fea79ddc1d809a7ba1a315c1e56">onRender</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_u_i_draw_call.html#a296870f2a357b4ecf322cd7133042e93">OnRenderCallback</a>(Material mat)</td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_u_i_draw_call.html#a5a6c6546a99a653ec87d03aa8a578d1a">panel</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_u_i_draw_call.html#aea8901913b5156f63b67f0f5e1608296">ReleaseAll</a>()</td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_u_i_draw_call.html#ab88a1e73abf4c06ed92b86a618bb0d3e">ReleaseInactive</a>()</td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_u_i_draw_call.html#a10a9988c8751d893b817d537416ae5e3">renderQueue</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_u_i_draw_call.html#a6e4a3c4d5b79c53e9553213162e2120b">shader</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_u_i_draw_call.html#a20d5f491a4ac57dc4c56be85ffa35c9a">sortingOrder</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_u_i_draw_call.html#a83475a1e56ce04a0c3271019d2f0fb19">tans</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_u_i_draw_call.html#a00313fe3e8ee2c69dd6992503f965d6f">triangles</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_u_i_draw_call.html#ad800aad671bba9c60e12e47c6172903c">UpdateGeometry</a>(int widgetCount)</td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_u_i_draw_call.html#a7a3447ca71b1f6b62cf92784597f5302">uvs</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_u_i_draw_call.html#a245083e671211f78623762c6093bf9ef">verts</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_u_i_draw_call.html#a38041b01e52330f0c662f0239f1e72c0">widgetCount</a></td><td class="entry"><a class="el" href="class_u_i_draw_call.html">UIDrawCall</a></td><td class="entry"></td></tr>
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